Monday, March 27, 2006

Metroid Prime:Hunters review



Metroid Prime Hunters
Category: First Person
Release: March 20, 2006
Publisher/Developer: Nintendo
Up to 4 players, WiFi compatible
Rated T for Teen
WebsiteGame PageWiFi Gaming Hub

The race is on to become the most powerful hunter in the galaxy! Metroid Prime Hunters is Nintendo’s exciting new DS game with multiple game modes, characters, and virtually endless fun. Samus and six never before seen bounty hunters all embark on the same mission: to find the ultimate power hidden within the mysterious stretch known as the Alimbic Cluster. In one of the galaxy’s most technologically advanced rat races ever, anything can happen. Familiar Metroid elements clash with ones all anew, and with Nintendo WiFi Connection, the Metroid universe finally unites in one of the Nintendo’s finest displays of handheld gaming goodness.

Following the Metroid timeline, you can pinpoint Hunters between the stories of Metroid Prime and Metroid Prime Echoes. In case you don’t know what this means, Samus has supposedly defeated the phazon-infested creature known as Metroid Prime, which could also mean the phazon matter itself may have been destroyed. Now, most of us know that phazon returns in Metroid Prime 2 in the form of Dark Samus, but the Hunters mission takes place before that.

As the story tells it, there once lived a powerful, yet peaceful race known as the Alimbics. They were highly advanced and prospered over their land, the Alimbic Cluster. But one day, their time was done, and evacuated the land, leaving behind all their precious artifacts, protected by a seemingly invincible weapon arsenal. The Cluster stayed inactive and out of the galaxy’s site for many centuries. It was only just recently that activity resurrected in the land, when it sends telepathic messages into the brains of some of the galaxy’s finest bounty hunters. The message was received in many different languages, but it’s message bared the same signal for all:

”The secret to ultimate power lies in the Alimbic Cluster.”

The hunters, Trace, Spire, Weavel, Sylux, Noxus, and Kanden, immediately set their destination toward the Cluster in hopes of finding this majestic power. Each hunter has different intentions, though. Some want it for themselves or their planet. Others desire power and greed to prove their weight in being the strongest hunter in existence. Our e, Samus Aran has been notified of the situation and sent to investigate the Alimibic Cluster. Mission objective: discover the “hidden power”, and capture it before the wrong hands are able to leave their prints on it.


Sylux reporting for duty...

Metroid Prime Hunters has two modes: Adventure (single) and Multiplayer. Simple enough, right? Adventure will send you full speed ahead into another classic Metroid tale similar to the previous two Prime games. For the first time, though, you’ll gain control of Samus’ ship. This is where you’ll scan the surface of the Alimbic Cluster in search of plans to land. You won’t be able to fly the ship like many had wanted, but it’s still pleasing to finally see a first person view inside Samus’ shelter.

It may take a while to grasp the fashion of playing a first person shooter on a handheld system, but you should be able to get used to it rather quickly. Metroid Prime Hunters certainly provides an ample comfort level for those slow to grasp it by starting preliminary and increasing in difficulty as you learn. While some have accused this game of straying too far away from Metroid’s traditional gameplay, there is simply no doubt about this statement’s falsehood. You’ll be scanning, , charging, finding items, rolling in the morphball, and straining your brain with numerous room puzzles. This is probably the closest Nintendo could make Hunters to the other Metroid games without it being a complete duplicate.

This game does begin a new theme in the Metroid franchise, however. Hunters is the first game in the Metroid series that has it’s levels broken up and divided into objectives, each ending in a boss battle. This is another issue critical issue commonly blustered by fans. Anyone who has tried their luck in a previous Metroid title knows that the standard in gameplay is start-to-finish, without any pauses or coffee breaks. From a non-devoted gamer’s standpoint, this is not really an issue. The same Metroid gameplay is prompt, just presented in a different way.

With traditional Metroid gameplay as its foundation, Hunters begins to stray on its own with some new gameplay elements. You really cannot accurately predict what is going to happen next, because each level in this game poses the threat of new challenges and environments. You may cross paths with old enemies such as zoomers, war wasps, and of course, metroids, but the rest is all up to you to uncover on your own.

Similar in the way of what a power-up meant after beating bosses in previous games, octoliths are your sign of completing a level in Hunters. After every boss battle, an octolith will be released, which transmits another telepathic message into Samus’ mind. This message is just one more clue on what the ultimate power is and where you should look to find it.

And then, of course, there is Nintendo WiFi Connection, the game mode 90% of you folks probably jumped into immediately. There’s no shame in that, right? None at all, because this mode is simply fantastic. Nintendo’s first dive into online video gaming was with Mario Kart DS, but from a technical standpoint, it may very well have been considered a belly flop. The gameplay was filling, but bare bone standards were used in creating an interactive online structure for gamers. Nintendo didn’t make the same mistakes a second time, luckily for us.

The first major change Nintendo made was the creation of lobby and room options for friend code-connected players. Connecting with one another was usually spontaneous and varying with success in Mario Kart due to its lack of rooms to join. Metroid Prime Hunters boasts rooms for its players where gathering is only made easier. Still, connection issues are very apparent when multiple people attempt to join a room. Overall, the room system is a key improvement in Nintendo’s WiFi system.

To then bridge the complete lack of communication known before in Mario Kart, there’s voice chat! While in the room of a game, players can hold down X, speak into the Nintendo DS’ built-in microphone, and finally interact with another. This proves very handy in discussing game options. And for those who just happened to contract a major case of laryngitis and cannot speak (cowards), there is also a text-based chat system. Nintendo’s blind gaming is officially , and not likely to return thanks to the nce of the voice chat feature.

Finally, a seemingly brilliant way of punishing sore losers was put in effect for this game. As with several other statistics, your connection percent is tracked. Remember all those disconnecters who turned off their DS after you won the third race in Mario Kart? Well, now there is a connection rate, or how often you stay in a game without disconnecting midway. Your connection rate starts at 100% and declines after every disconnection. Nintendo planned for this to be a way of spotting beat gamers, but sadly, did not follow through. To quote Rich Vorodi, a Nintendo Software Technology game designer, he says this:

”Before you start a game with someone you can see the Connection Percentage and decide if you want to play with that person.” - Note: You can view the article I quoted HERE.

From what I have seen in Hunter’s current online play, this is a false statement. Connection percentage is logged, but there is no such way of viewing one’s history in disconnects. In a way, it makes having this statistic logged completely pointless, but I suppose it encourages people to tough out a full game, regardless of how badly they are getting whipped.


It’s merciless blows like this that may trigger your opponents to disconnect.

The actual online gameplay is marvelous. Several different game modes, the ability to toggle game settings, and scarce cases of lagging gameplay are just a few of the aspects to promote this. Participating in a non-friend game does not allow you to make custom settings. A worldwide or regional game has the fixed settings of first to seven wins or after seven minutes expires, whichever comes first. When either of these outcomes are reached, the game ends, the results are displayed, and you’ll have the option of adding the user to your rival list or playing again, of course.

Another case to plead is the overwhelming abundance of arenas to choose from, and their structure. There are over twenty-five areas categorized by their size. If you’re looking for some head-to-head tests of survival, play in the Combat Hall. Or if you’d like some room to spread out in, where you can carefully throw down your long distance snipes? Choose the Alinos Gateway. The standard voting procedure still applies though. You vote for the arena you’d like to battle in, your opponents do the same, and a random course is picked unless there is a majority.

Items are spilled all over the place in every level, giving you a decent chance at finding your favorite weapon, restoring some health, or getting sweet upgrades. They typically respawn after a few seconds except if they are very powerful, in which case several minutes can pass before you see another one. When you wreck an opponent, any items they had in their inventory will be left behind and available for the taking. This means you could use another hunter's beam you wouldn't normally be able to possess.

In Adventure mode, whenever you defeat a hunter or gain access to a new level, it is unlocked and available for play on WiFi Connection. However, in case you didn’t want to rack up the hours or spend a little extra time unlocking all of these, Nintendo has smiled upon you. To unlock something you previously did not have in WiFi, all you need to do is win a match against an unlockable hunter or win in an arena you didn’t have before. It will then be permanently added to your list and available every time you play. In a productive night, you could probably unlock everything to boost your number of online gameplay options. Nifty, eh?

There is the issue of controls, which greatly affect your gameplay experience. To be perfectly honest, they’re abysmal. There are four predetermined control settings to choose from, two using the stylus, and the other using the buttons. Whoever thought touch screen controls would ever be able to work in a game as hectic and intense as Hunters ought to be fired. There is just no grasping this control setting. Stylus controls are the default setting too, so first time players may immediately start disliking the game because of how crazy it is to control. The two dual modes are the only user-friendly control settings, but even they take some time to get used to. Now, I understand my microrant about the controls seems opinionated, but I’m sure one thing we can all agree on is that being able to select custom controls would greatly benefit everyone’s enjoyment of the game. Everyone has a different preference, and maybe Nintendo should have realized that, especially with their first handheld FPS.

So we’ve covered just about everything in terms of gameplay, but it kills me to have graphics this far down in the review. Hunters’ graphics…are absolutely amazing. The cutscene quality will astound you, and there’s not a loss of them either. Whether it is the masterful opening scene, prologue to a boss, or common camera pans, this game is as much of a cinematic pleaser as it is an adventure. Nintendo really stepped out and delivered an unbelievable graphic performance. The only other game I can think of that comes close to matching the graphics of Hunters is Meteos’ opening scene, but that was only one. Hunters has riveting cutscenes from start to finish. One of the most notable graphic achievements is the detail on the bottom screen. If you notice, each hunter has his own individually detailed menu panel. To me, it’s little things like this that set games’ quality apart from others.


If you listen closely, you can almost hear your DS screaming for help…

We’ve seen some incredible sound quality on the Nintendo DS from the likes of Metroid Prime Pinball, Tony Hawk’s American Skateland, and Mario and Luigi: Partners in Time. More excellent audio arrangements have been put forward in Hunters. The main music theme, as always in Metroid games, is a dark, sci-fi-like aria reflected in every level you’ll encounter. The soundtrack fits in pretty well with the rest of the series as well, sometimes adopting older Metroid songs, remixing them or presenting them differently.

In the ever continuing saga of DS games with incredibly high replay value, Metroid Prime Hunters fits in swimmingly. If you’re like me, bored of Mario Kart, and have pretty much accomplished everything possible in Animal Crossing, this is the next turn in the road for limitless entertainment. Like the others, getting tired of this game will certainly require several months of actively playing. Single player adventure can only keep you entertained for so long, but with WiFi and it’s connection to NintendoWiFi.com, somehow I can see myself playing this game a year from now in perfect comfort.

With Metroid Prime Hunters now under Nintendo’s belt, the sky is the limit for them to continue pushing our known standards of video game nce in the future. This game really achieved several turning points not only for the company, but for the Metroid series itself. I can only imagine how positively the Metroid games of the future will be influenced by this title. The Metroid Prime subseries will reach its conclusion with the release of Metroid Prime 3 for the Revolution, but big things are in store for Samus’ next 3d plights.

Nintendo didn’t just break the ice with their first attempt at a handheld shooter, they shattered it.
Wrap-up

Gameplay: Stellar. It is unimaginable how Nintendo could have ported Metroid Prime to the Nintendo DS any better than they did. Weapon upgrades and powerups, unlockables level design, fierce combat, and magnificent WiFi capabalites are all major reasons why this gameplay is unmatched. Difficulty with grasping the controls seems to be the one major and probably most downgrading aspect of the game. Lack of custom controls and nearly impossible control settings as default took from the enjoyment of this game. 9.0/10.

Graphics: Unmatched by any previous Nintendo DS game to date. Brilliantly tailored cutscenes, pure level detail, and creative methods of making more appealing menus and options are pluses. Sometimes, these graphics are prone to causing minor lag in certain spots, though. 9.5/10.

Sound/Music: Brilliant. It’s quite challenging to predict when Nintendo’s innovative handheld music quality will ever stop growing, because it just seems like it gets better after every new release. Fitting music and suitable sound effects help create a more realistic environment for the game to take life in. 9/10

Replay Value:Limitless. Mario Kart had it’s linearity, Animal Crossing grew dull with age, but Hunters is likely to be the one that outweighs the other two in this category. Adventure can be taken down in different ways, but the WiFi play is what will reel in many gamers for an extended period of time.

Overall: Best DS game to date, in my opinion. It just shines in so many different ways, and is a game so many have waited for through the years. Well, it’s finally here, let us celebrate and rejoice. 9.5

Review by SUPERMETROIDISTHEBESTGAME of the Nsider forums.

Friday, March 10, 2006

That's right! The newest game in the Monkey Ball series, Touch&Roll! This game is extremely fun with the use of the touch screen, you use the Stylus to tilt the course, sending your poor monkey cascading down tubes, slowly rolling across perilous walkways, and zooming through the goal line! There are 4 characters to choose from, AiAi, MeeMee, Baby, and GonGon. If you look at the touch screen as you are rolling your poor monkey down the course you will see him or her frantically running, or banging around in their ball! The game gets quite challenging pretty fast. Only the best Monkey Rollers can get through all of the courses alive!
I highly suggest this game to anyone who likes a game that will keep you busy until the very last course, and even farther! Added into the game are party games which you can play with your friends via DS Downlaod play! Run around in a maze while trying to shoot your friends with sticky goo, or see who is the fastest in a head-to-head monkey race!
Remember, keep your monkey rolling!

Super Smash Bros. REVOLUTION!


Ok so all we have heard is that we are getting a new Super smash Bros. for the Rev. usually SSB is one of the first(if not the first.) game to come out for a new system. I remember it happening with the Gamecube, although I can't recall with the Nintendo 64 system.
I'm sure the graphics on this game will be amazing, the new controller design will add a whole new way of gameplay for great action/melee games like these. what characters will we see in the new game? Will Link remain as one of the fighters or will he be pushed aside? We can only hope! The stages will also play a big part in the game, as we saw in the evolution from SSB to SSMB there were many different stages which offered more challenging ways to fight your enemies.

Here is a review for princess peach by an Nsider at the Nintendo Forums.

Title: Super Princess Peach

Developer: Nintendo

System: Nintendo DS

Release: February 27, 2006

Price: $35

Intro:

When Bowser builds a summer villa of Vibe Island and finds the Magical Vibe Scepter- you know there’s going to be trouble. He captures Mario, Luigi, and Toad from Kingdom, and brings them back to Vibe Island. Shortly after, a small goomba ally unleashes the scepter’s power among the entire island. Mario, Luigi, Toad, Bowser, and dozens of his minions are now stuck in emotional breakdowns (crying, laughing, bursting with anger…)

Meanwhile, Princess Peach returns to her empty castle to find a note on her door.: “Gwahahaha! You bratty losers! This time I’ve captured Mario! Who will save him now? If you want him, come get him! Gwahahaha!!! –Bowser

So now it’s up to Princess Peach! She has to set out for Vibe Island to save Mario! (don’t worry, she’s going to save Luigi and Toad too…)

NEW CHARACTER:

To save Mario and co., Peach needs the help of Perry, the talking parasol. Toadsworth picked up Perry at a shop and gave her to Peach to use. Perry has many special abilities, as well as a thirst for fighting ‘bad guys’.

STORY:

The story is actually quite interesting: the classing ‘saving your true love’ with some wonderful twists. For one, Peach now has her emotions to control. She can use Rage as fire, sadness as tears (which can actually have many different uses), Happiness for flying, and calmness for regaining life.

With these abilities (and Perry) you’ll travel the eight worlds of Vibe Island to save Mario. Along the way, you’ll problem solve, find secret passages, and defeat hundreds of emotionally disturbed goombas, koopas, and other classic enemies.

Each world is unique in its own sense. From the gleeful Setting of Ladida Plains, to the scary scenes of Shriek Mansion, there’s a new surprise in each world. One thing’s for sure, the diversity of scenery won’t disappoint anyone in this game.

I gave the story a 9.5/10

GRAPHICS: (I including this, since it really doesn’t make the game…)

The graphics of this game are… pretty good for the DS. Nothing overly amazing, but still pretty good. Peaches face has a larger view on the bottom screen to show her adorable emotions at all times. The top screen shows the actual gameplay.

Every color in Super Princess Peach is vibrant and vivid (with the possible exception of Shriek’s Mansion.) Each world has it’s own blend of colors, all of which work to the displays’ advantage.

It’s difficult to explain the graphics in words for this game, but they’re mainly composed of bright, vibrant colors and average details. Not quite the best a DS could handle, but still pretty gosh darn gorgeous. You’d kind of have to see for yourself.

I gave the graphics a 8/10

MUSIC:

The music in Super Princess Peach is rather enjoyable! Each world has its own set of songs, and then there’s different songs for the shop, title screen, minigames, etc. The most important part of the music in this game, however, is probably the ‘music room.’ (Scroll down to see a bit more information on this new feature under extras.)

The sound effects in this game are unexpectedly entertaining. There’s a different melody for each of Peach’s emotions (rage, sadness, calm, and happiness.) Even the Princess’s voice saying things like “Nintendo” and “Peachy!” is awesome! Then of course- there’s the classing Sound effects of jumping, hitting blocks, and collecting coins.

Overall, the music of Super Princess Peach was actually rather refreshing and light- perfect for this game. The songs match well and sound great. Sure, there’s nothing ‘heart-wrenching’ about the music, but what do you expect from a game that revolves around a Peachy Princess?

I gave the music a 9/10

GAMEPLAY:

The gameplay of Super Princess Peach is to some extent similar to Super Mario Bros. Break some blocks, grab some coins, crush some Goombas- it’s all good. …Actually, there are some new components that help to make Super Princess Peach awesome; four to be exact: Rage, Calm, Happy, and Sad. Using these emotions now gives the game a number of situations where you may need to use those problem-solving skills.

‘What’s that? Can’t reach the cliff? Why don’t we use our tears to make that sprout grow?!’

Using Perry, you can whack enemies, float in water, and even swallow enemies to fill up your vibe meter. As you collect coins, you can also purchase new ‘moves’ for Perry. The ‘goal’ of Super Princess Peach is to collect the three hidden toads from each stage, and make your way to Bowser where you can rescue Mario.

The overall gameplay of Super Princess Peach is better than satisfactory. It’s the kind of game you can pick up and resume whenever you’re in the mood. The game’s pleasant, cheery, and –surprisingly- a whole lot of fun.

I gave the gameplay a 10/10

Use of DS technology:

Super Princess Peach does a pretty good job of utilizing the DS’s capabilities. The touch screen is used to trigger Peach’s emotions. The microphone’s used a few times, not that it is mandatory to the game. The internal clock is used for the title screen (see ‘Extras’).

Replay Value:

As I said before, Super Princess Peach is the type of game you can put down and start playing weeks later. It’s what I like to call a ‘feel good game’, and always leaves you in a good mood. Once you beat the game, and finish all of the extras however, you may be better off selling the game back to Gamestop or EB Games.

Overall, I rated Super Princess Peach with a 9/10. Super Princess Peach is an awesome game. As long as you can get over the fact that the e wears a Pink dress, you'll be having fun in no time. Honestly, one of the best for DS thus far.

EXTRAS

Puzzle: as you go through worlds, you’ll collect puzzle pieces (you’ll also need to buy some pieces off of toad.) Once you collect every piece for one puzzle, you can then use the puzzle. Using the touch screen, you can put together the puzzles (which progressively get harder.)

Music Room: As you go through the worlds, you may find a few of the ‘music scores’ for certain songs. Most of them, however, you’ll have to buy from Toad. These music scores go to one place- the Music Room. In this room, Peach’s band (the Peach Hit Five) will perform the songs you’ve unlocked. As you progress, you’ll also collect new band members. This music room is quite fun to listen and watch, and a real aspect to the game.

Minigames: As you progress through Super Princess Peach, you can also unlock minigames. In these minigames, you’ll use the DS’s features (such as the microphone). You start out with only one level of the game after it’s unlocked. To get further, you must buy the levels from toad (and they’re quite pricey.)

Perry’s Dreams: After you complete each world, there is a sequence of Perry dreaming. Under ‘Bonus’ in the menu, you can watch the dreams that Perry has already seen. These dreams unravel the secrets to Perry’s past, and are very interesting.

Title Screen: Nothing too special, the title screen uses the DS’s internal clock to change from Day to Night. Pretty cool I suppose.

~Zelda_Master101 from the Nsider Forums

Super Princess Peach











I just had to write something about this game. I recently got it and well, it's awesome! The gameplay is a classic mario side-scroller with an extra twist! You can use your coins to buy umbrella upgrades and many other things. The game is actually quite challenging, I got it about a week ago and I am only on 3-1(yes it has the worlds!)
There are a few screenshots just above this Post that you can check out.

Feast your eyes!




Those are just a few of the screenshots, the rest can be found at Nintendo.com by searching for Super Mario Bros. in the game search bar!
Doesn't that game look exciting? The upgraded graphics that are Nintendo 64-ish and the classic side scrolling, I honestly can't wait to get my hands on it! Have fun with the pics!

Legend of Zelda: Twilight Princess, Release Date

Again, From Hyrule.net

In an interview with Spike TV, marketing manager of Nintendo of America Reggie Fils-Aime, has just confirmed that The Legend of Zelda: Twilight Princess will not be seeing a release untill this fall.

Speculations have gone crazy lately, with retailer after retailer putting the community up-side down. This is probably the reason Reggie speaks out now, that the game will not release before E3 and will be released for the Gamecube in the fall of 2006.

Whether we should be happy to have been proven our point of the retailers talking nothing but bogus, be happy they will spend more time on making it even better, or cry our hearts out for having to wait even longer, we don't know. As we have said before, Nintendo has it's own kind of logic and it works for them, so let's have good hope and look forward to a game that will still shake the gaming world to it's very foundations.

Legend of Zelda: Twilight Princess, Fake Screenshot


From Hyrule.net:


If you looked closely, we could all see it. Not with your eyes, but with your heart. As many have guess, it was indeed mirror. A mirror into your heart. It showed the love we have all still got for The Legend of Zelda: Twilight Princess. For many, the silence around the game, the lack of information and media, made them lose their passion for this game. They lost the fire in their heart for this game, yet this screenshot showed you all that it was still there.

Some of you may be angry with us and go "TP-delay", vouching you will never visit us again, but sleep on it for a night and you'll feel much better about it. It doesn't change the service and entertainment we offer. It was fantastic to see how people went all out, looking for every single detail, going on a wild treasure hunt and I know many have enjoyed it as well. It was an interesting experiment, showing quite clearly at what point the community, Zelda and gaming in general, is at this moment. We are dried out, sapped of any life juice, longing for something new. Though it's a heads up to our webmaster Tawny (aka Twilight Princess), who has done a great job on making this picture, we've all been going crazy on something fake, simply because we've got nothing else to go crazy about.

It seems to many Nintendo is leaving us out to die. The contrast with the development of games like Ocarina of Time and The Wind Waker is big. Back then, Nintendo would provide us with a steady flow of information and screenshots. Not so much that everything is being spoiled, but enough to keep the fans happy. Right now, it's one big bowl of mystery, where no one knows when it's coming out, how it's coming out or even if. If we didn't know any better, we might as well asume the game is !

I know this is how many of you feel. When Reggie told SpikeTV the game would be released in the fall of 2006, for many that was it. "I don't want it anymore!", "it's going to suck!" and "Nintendo is making fun of us!" are just a few of the responses that were heard. Many feel that Twilight Princess is going to be a big flop, that Nintendo has lost it when they delayed it, and now, people don't need it anymore. They're over it. Twilight Princess is no more and could never again be the pinaccle of gaming many once thought it to be.

Guess again. We could have just written this article and make you doubt if you had any love for the game, but rather, we'd show you. A slap in the face to wake you all up, to show you you still love and want this game. With this new screenshot, all of you were totally hyped again. Speculations were going all over the place, we were all excited again about the game and there is reason to! Think of Nintendo what you want, but they know darn well what they are doing. Letting a jewel like Twilight Princess just go by and die, is something no one with a sane mind would do. As we have said before, Nintendo has it's own logic and it works for them, and that is exactly what is happening now with The Legend of Zelda: Twilight Princess. This game is shaping up to be the best game ever. As Mathieu Minel said: "this game will be a full set of surprises". though it is not certain yet if Nintendo will release anything at GDC later this month, they will take over E3 like we've never seen before. Even last year's insane hype will be like nothing to what we will be seeing in May.

Heads up people! The reason Nintendo is silent is not because they have nothing to tell, it's because they have too much to tell. And all will be told at the upcoming E3 event in May. Nintendo will be there, as will we. As will Mr. Easton, who spend a few hours to figure out this screenshot. For his efforts, he will personaly be given the chance to come with us to E3 this year to tell you all what a wonderful experience Twilight Princess will give us when it releases.

As thé media outlet who is always the first to attent people to rumours, what was with all the retail releasedates!, you all know there was a purpose behind this. We offer our apologies to all who didn't take this kindly, but when you wake up tomorrow, you'll feel all in love again with the game that is shaping up to be the best game in history. We all know it, the silence just clouded our minds. Just 2 more months before E3 will commence. We will be there and make sure, you, won't miss a thing. To make up for this little scheme, whether you liked it or not, we'll have a little big surprise for you in about a week to help you get fully prepaired for E3.

We all looked closely and we all saw something new. Or better yet, re-newed. We looked into a mirror and we saw in our hearts that there was still love for Zelda, still love for The Legend of Zelda: Twilight Princess.


The Legend of Zelda: Twilight Princess

Surely we are all frusturated that it got delayed, but truthfully we never had an 'official' spring release date. all that was said was, "It will not be released before the end of the fiscal year."(which I believe is Feb. 31st) And now that it has been 'delayed' until fall everyone is upset, but about what? Nothing! The release date was last fall then un-confirmed, and now next fall.
"Good things come to those who wait, great things come to those who wait longer" ;)
Anway, here is the general storyline of the game(which I am sure you all know by now.)

When an evil shadow stretches from the heart of Hyrule to its peaceful borderlands, a young farm boy named Link must awaken the hero within and stand tall in defense of his village. Lead Link and his beloved steed into battle against hordes of foul creatures with an incredible horseback combat system, then take on massive bosses that have to be seen to be believed. The last ray of hope for a dying realm, Link finds himself on an epic journey that will challenge him endlessly and transform him in ways unimaginable.
~The Legend of Zelda: Twilight Princess.

Don't forget, We are extremely close to release, don't give up now!